It can run code faster, but, more importantly, it can run at the same time as the SNES CPU without slowing it down. The SA-1 is a coprocessor that can be used alongside the main SNES CPU. Here's a quick rundown of how it works: SA-1 Increment/Decrement by larger amounts no wrappingĬommon concerns How accurate is lag compared to the vanilla game?Īs of version 14, very about 1/10th of a scanline off. When disallowed, shortcut bindings will play a beep and resume normal action. This menu and other shortcuts can be activated during most gameplay modes, but will be prohibited during some modules (such as the file select menu). The practice hack menu can be accessed by having the R and Start buttons held down together on the same frame. Input display for displaying your inputs on your display.Ĭonfiguration settings will persist across practice hack versions if newly downloaded hacks are given the same file name as previous versions on whatever system you use.Timers for comparing strategies and execution against yourself and others.Built-in save states for practicing anything repeatedly.Presets to load a specific section of the run with the appropriate equipment.
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The practice hack comes loaded with a full suite of HUD changes, features, and wedges to facilitate RTA practice and glitch hunting. Canoe (SNES Classics will give a C7 error for the SA-1 ROM).It will no longer be updated and only serves as a fallback for incompatible systems. This is a snapshot of the pre-SA-1 practice hack.